Professional Goalkeeper Software
The app that tracks keeper performance.
Take your keeper training program to the next level
Track player game performance across five critical categories: Saves, Goals, Crosses, Distribution and Communication.
Identify areas of strength and weakness, analyze individual games and dynamically track player development over time.
Incorporate game feedback for individualized training that helps your goalkeepers develop their full potential.
Coming soon: Stopper for clubs & coaches
Stopper Pro will offer performance tracking and analysis for clubs and GK coaches:
- link to multiple Stopper accounts
- assess, review and incorporate game insights into your training sessions
- intuitive interface for accurate tracking of critical game data
- cross-reference and analyze across multiple performance categories
- share data with linked club coaches
Stopper for players
Stopper provides game tracking and performance analysis for developing keepers:
• track game data on Saves, Goals, Crosses, Communication and Distribution
• review and analyze individual games using TimeLine
• use HeatMap to unlock insights into long-term performance trends
• for parents and managers: easily learn to record games – even if you’re not a football expert!
How can Stopper help developing goalkeepers?
Stopper gives keepers the stats they need to understand their strengths and areas of improvement. How players communicate, how they distribute the ball, where they make their best saves and when and where they allow goals: these are all insights into goalkeeper performance that coaches can harness in training to develop stronger, more confident keepers.
Using a simple interface, Stopper lets parents and coaches capture key game stats across 5 categories. Here are some examples:
• Pushed Wide/Held
• Tipped Over
• High Goal
• Low Goal
• Between Legs/Body
• High Catch
• Missed Ball
• Pass Back
• Goal Kick
• From Hands
• On the ball
• Off the ball
• Around the ball
By reviewing games with a goalkeeping coach, players can use real game insights to customize their training. Spot long-term trends using the HeatMap feature, which aggregates game performance over time with easy-to-read charts and graphs.
A great keeper doesn’t just stop shots – they lead the team, direct the defence and generate great attacking opportunities. Stopper helps goalkeepers track, analyze and improve every aspect of their game.
Tracking games with the app
What’s happening between the woodwork:
We’re proud to announce that as of today Stopper has recorded a …
Since 2017, we’ve had the pleasure of working with the Goalkeeper coaches …
Frequently Asked Questions
Why should I use Stopper?
The only way to measure a keepers ability is on the pitch. If you’re a player, Stopper gives you detailed insights into your game strengths and weaknesses so you know what to work on in practice – and if you’re a coach, now you have the game context and analytics you need to help your players get better, faster.
I entered a goal by mistake. How do I delete it?
Simply press and hold the same orange dot you used to enter the goal for 2 seconds. Done!
Can I delete games?
To delete a recorded game, go to your Stats, tap the search function on top left and from there you can choose to either view or delete individual games. You can also delete a game in progress before saving from the Game Summary screen – simply tap “Delete Game” on the top right.
Do I need a data connection to record games?
Yes, Stopper needs a connection to the internet. Either wifi or data works. If you do not have a data connection, you can still record a game but tap “Pause” once the game is over and wait until you have connectivity again before tapping “End” to save the game and record the result.
I didn’t enter a save until a few minutes later. Will that distort the data?
No problem! The Timeline in Stopper was designed for approximate times, so entering an action a minute or so after it happens is fine. And with Heat Maps, over time you’ll see broad trends beginning to emerge even if you’re a little off when entering your game data.